![]() It also helps that you can essentially just spend your whole time in the game flying around, exploring the land. When the action is done, it was always a relief to move back to a more relaxed, calm pace and I always felt ready for another fight when it rolled around. Overall, the core loop works like a charm. The next, the clouds darken, lightning strikes and rain falls as you’re caught in the middle of a massive firefight with all manner of creatures flying through the air. There’s a natural flow you fall into within the gameplay loop of The Falconeer, where one moment you’ll be peacefully and tranquilly flying through the skies, with a gorgeous sunset ahead of you. A Gameplay Loop That Ebbs And FlowsĪs much as I love the story it would have been a bore to try and muddle through it if the gameplay didn’t back it up, though thankfully it does. Each shrine tells you a story that reveals more about the Ursee and its people. Here I’m perched at a shrine during a story mission, learning about the history of the Ursee. Each of the three campaigns grounded the Ursee and its people further, and introduced what was by far my favourite campaign with the brewers of Casetllus, voiced by the incredibly talented Christopher Gee. ![]() What also helped to flesh out the world this time however were the addition of three mini campaigns added with this release and the expansion Edge Of The World. ![]()
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